Ryan, M. D. and Sharkey, P. (1998) Distortion in Distributed Virtual Environments. In: Virtual Worlds. Lecture Notes in Computer Science (1434/1998). Springer, pp. 42-48. doi: 10.1007/3-540-68686-X_4
Abstract/Summary
This paper proposes a solution to the problems associated with network latency within distributed virtual environments. It begins by discussing the advantages and disadvantages of synchronous and asynchronous distributed models, in the areas of user and object representation and user-to-user interaction. By introducing a hybrid solution, which utilises the concept of a causal surface, the advantages of both synchronous and asynchronous models are combined. Object distortion is a characteristic feature of the hybrid system, and this is proposed as a solution which facilitates dynamic real-time user collaboration. The final section covers implementation details, with reference to a prototype system available from the Internet.
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| Item Type | Book or Report Section |
| URI | https://reading-clone.eprints-hosting.org/id/eprint/27393 |
| Item Type | Book or Report Section |
| Refereed | Yes |
| Divisions | Science |
| Uncontrolled Keywords | distributed virtual environments, network latency, collaboration, interaction, multi-user, virtual reality |
| Publisher | Springer |
| Download/View statistics | View download statistics for this item |
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