Behl, A., Sampat, B., Gaur, J., Pereira, V., Laker, B.
ORCID: https://orcid.org/0000-0003-0850-9744, Shankar, A., Shi, P. and Roohanifar, M.
(2023)
Can gamification help green supply chain management firms achieve sustainable results in servitized ecosystem? An empirical investigation.
Technovation, 129.
102915.
ISSN 1879-2383
doi: 10.1016/j.technovation.2023.102915
Abstract/Summary
This study investigates gamification's role in promoting sustainable green supply chain management practices (GSCMP), examining what no study has before. The theoretical lens of self-determination and goal-setting enabled the design of a systematic questionnaire to gather data from companies in the retail industry. In total, 254 responses were obtained. The theoretical model was tested using Warp partial least square (PLS) 7.0. The findings suggest that gamification positively impacts GSCMP. Specifically, it helps increase goal commitment and green supply chain management, ultimately leading to improved sustainable supply chain performance. Additionally, gameful experience moderates the link between digital servitization and goal commitment. Furthermore, firm age does not affect sustainable performance, whereas, it is positively affected by firm size. The findings not only contribute to the literature on sustainable supply chain, servitization, gamification, digital technology adoption, and the above-mentioned theories, but also suggest that by using gamification to promote GSCMP, businesses can improve their overall sustainable performance.
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| Item Type | Article |
| URI | https://reading-clone.eprints-hosting.org/id/eprint/113762 |
| Identification Number/DOI | 10.1016/j.technovation.2023.102915 |
| Refereed | Yes |
| Divisions | Henley Business School > Leadership, Organisations, Behaviour and Reputation |
| Publisher | Elsevier |
| Download/View statistics | View download statistics for this item |
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