Pavlenko, T., Paraforos, D. S., Fenrich, D., Braun, S., Murdoch, A., Tranter, R. ORCID: https://orcid.org/0000-0003-0702-6505, Gadanakis, Y.
ORCID: https://orcid.org/0000-0001-7441-970X, Arnoult, M. and Engel, T.
(2021)
Increasing adoption of precision agriculture via gamification: the farming simulator case.
In:
Precision agriculture ’21.
Wageningen Academic Publishers, pp. 803-810.
ISBN 9789086869169
doi: 10.3920/978-90-8686-916-9_96
Abstract/Summary
Even though precision farming (PF) technologies offer apparent on-farm and off-farm benefits, their adoption remains low. A lot of efforts are put towards increasing interest among farmers and other actors and motivating them to use PF techniques. Among others, gamification is a popular method that is being increasingly used not only in agriculture but in many other disciplines. This study describes the implementation of PF principles as an added application (mod) in a farming simulator game. The developed mod includes several new features: RTK base stations, soil types, soil sampling, pH value, site-specific variable rate lime and nitrogen application, yield mapping and economic analysis.
Altmetric Badge
Item Type | Book or Report Section |
URI | https://reading-clone.eprints-hosting.org/id/eprint/99203 |
Item Type | Book or Report Section |
Refereed | Yes |
Divisions | Life Sciences > School of Agriculture, Policy and Development > Farm Management Unit Life Sciences > School of Agriculture, Policy and Development > Department of Agri-Food Economics & Marketing Life Sciences > School of Agriculture, Policy and Development > Department of Crop Science Henley Business School > Digitalisation, Marketing and Entrepreneurship |
Publisher | Wageningen Academic Publishers |
Download/View statistics | View download statistics for this item |
Downloads
Downloads per month over past year
University Staff: Request a correction | Centaur Editors: Update this record