Walker, G. ORCID: https://orcid.org/0000-0002-2176-8604 and Arrighi, J.
(2014)
Participatory video and games for a new climate.
Leonardo, 47 (5).
p. 508.
ISSN 0024-094X
doi: 10.1162/LEON_a_00826
Abstract/Summary
In a world of changing climate risks, the humanitarian sector is facing an unprecedented future of changing hazard profiles and increasingly complex decision-making scenarios. Individuals, communities and disaster managers need to re-examine their way of analyzing information and learn how to make decisions founded on uncertainty rather than historical trends. As a result of this increasingly dynamic future, the Red Cross/Red Crescent Climate Centre decided to re-examine its own strategies for communicating complex climate risk management concepts by engaging with the arts through the use of games and participatory video.
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Item Type | Article |
URI | https://reading-clone.eprints-hosting.org/id/eprint/85452 |
Item Type | Article |
Refereed | Yes |
Divisions | No Reading authors. Back catalogue items |
Publisher | MIT Press |
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