Chess Endgames and Neural Networks

[thumbnail of 1998_ICCA_J_HV_Chess_Endgames_and_Neural_Networks.pdf]
Preview
Text
- Published Version

Please see our End User Agreement.

It is advisable to refer to the publisher's version if you intend to cite from this work. See Guidance on citing.

Add to AnyAdd to TwitterAdd to FacebookAdd to LinkedinAdd to PinterestAdd to Email

Haworth, G. M. orcid id iconORCID: https://orcid.org/0000-0001-9896-1448 and Velliste, M. (1998) Chess Endgames and Neural Networks. ICGA Journal, 21 (4). pp. 211-227. ISSN 1389-6911

Abstract/Summary

The existence of endgame databases challenges us to extract higher-grade information and knowledge from their basic data content. Chess players, for example, would like simple and usable endgame theories if such holy grail exists: endgame experts would like to provide such insights and be inspired by computers to do so. Here, we investigate the use of artificial neural networks (NNs) to mine these databases and we report on a first use of NNs on KPK. The results encourage us to suggest further work on chess applications of neural networks and other data-mining techniques.

Item Type Article
URI https://reading-clone.eprints-hosting.org/id/eprint/4569
Refereed Yes
Divisions Science
Uncontrolled Keywords chess, endgame, KPK, modelling, neural network
Publisher The International Computer Games Association
Download/View statistics View download statistics for this item

Downloads

Downloads per month over past year

University Staff: Request a correction | Centaur Editors: Update this record

Search Google Scholar