Williams, D., Kirke, A., Eaton, J., Miranda, E., Daly, I., Hallowell, J., Roesch, E. ORCID: https://orcid.org/0000-0002-8913-4173, Hwang, F.
ORCID: https://orcid.org/0000-0002-3243-3869 and Nasuto, S.
ORCID: https://orcid.org/0000-0001-9414-9049
(2015)
Dynamic game soundtrack generation in response to a continously varying emotional trajectory.
In: 56th International Conference: Audio for Games, 11-13 Feb 2015, London, England.
Abstract/Summary
Dynamic soundtracking presents various practical and aesthetic challenges to composers working with games. This paper presents an implementation of a system addressing some of these challenges with an affectively-driven music generation algorithm based on a second order Markov-model. The system can respond in real-time to emotional trajectories derived from 2-dimensions of affect on the circumplex model (arousal and valence), which are mapped to five musical parameters. A transition matrix is employed to vary the generated output in continuous response to the affective state intended by the gameplay.
Item Type | Conference or Workshop Item (Paper) |
URI | https://reading-clone.eprints-hosting.org/id/eprint/40605 |
Item Type | Conference or Workshop Item |
Refereed | Yes |
Divisions | Interdisciplinary Research Centres (IDRCs) > Centre for Integrative Neuroscience and Neurodynamics (CINN) Life Sciences > School of Biological Sciences > Department of Bio-Engineering |
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