Melder, N. and Harwin, W. S.
ORCID: https://orcid.org/0000-0002-3928-3381
(2005)
Force shading and bump mapping using the friction cone algorithm.
In:
World Haptics Conference: First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virutual Environment and Teleoperator Systems, Proceedings.
Ieee Computer Soc, Los Alamitos, pp. 573-575.
ISBN 0769523102
Abstract/Summary
Previous work has presented the friction cone algorithm, a generalised method to resolve forces on a simulated haptic object when two or more fingers are in contact. Two extensions to the friction cone algorithm are presented: force shading and bump mapping. Force shading removes the discontinuities that are present when transitioning from one face to the next, whilst bump mapping provides a mechanism for rendering haptic textures on polygonal surfaces. Both these extensions can be combined whilst still maintaining the friction cone algorithm's intrinsic ability to simulate arbitrarily complex friction models.
| Item Type | Book or Report Section |
| URI | https://reading-clone.eprints-hosting.org/id/eprint/14432 |
| Divisions | Life Sciences > School of Biological Sciences > Department of Bio-Engineering |
| Publisher | Ieee Computer Soc |
| Download/View statistics | View download statistics for this item |
University Staff: Request a correction | Centaur Editors: Update this record
Download
Download