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Force shading and bump mapping using the friction cone algorithm

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Melder, N. and Harwin, W. S. orcid id iconORCID: https://orcid.org/0000-0002-3928-3381 (2005) Force shading and bump mapping using the friction cone algorithm. In: World Haptics Conference: First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virutual Environment and Teleoperator Systems, Proceedings. Ieee Computer Soc, Los Alamitos, pp. 573-575. ISBN 0769523102

Abstract/Summary

Previous work has presented the friction cone algorithm, a generalised method to resolve forces on a simulated haptic object when two or more fingers are in contact. Two extensions to the friction cone algorithm are presented: force shading and bump mapping. Force shading removes the discontinuities that are present when transitioning from one face to the next, whilst bump mapping provides a mechanism for rendering haptic textures on polygonal surfaces. Both these extensions can be combined whilst still maintaining the friction cone algorithm's intrinsic ability to simulate arbitrarily complex friction models.

Item Type Book or Report Section
URI https://reading-clone.eprints-hosting.org/id/eprint/14432
Item Type Book or Report Section
Divisions Life Sciences > School of Biological Sciences > Department of Bio-Engineering
Publisher Ieee Computer Soc
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